![]() ![]() ![]() I would get involved in police chases, and rob people, and do other "fun" things. ![]() The size helps, but it was the number of people walking around, the number of cars on the road, the height of the skyscrapers, the day/night has the things that most open world games has but more of it, I guess. I admitted in an earlier post that maybe I just have Arkham fatigue.Īs for your GTAV question, I like to think of it as having MORE detail than any other game. I didn't really care about fighting the endless groups of thugs just standing around, nor did I care to assist the police or anything. Yes, it succeeds in providing an open world to get around with the Batmobile and side quests and everything, and while I'm glad it wasn't a Ubisoft open world, I just felt that it would have been better with actual people in it, or something. I wish there was just SOMETHING else in Gotham. I think in using GTAV as an example, I was saying as that is the best of the best (as you agree). Having to avoid hurting them or putting them in danger would be interesting, but you already hear people complain about escort missions where you have to protect characters - can only imagine how people would react to having to watch their step throughout an open world game in which their movesets involve violent actions. The inclusion of civilians would certainly help with having "anything to do," but betond occasionally saving them from muggers, fires or bank robberies, they wouldn't accomplish much beyond (legitimately) adding to the ambiance. None are believably structured environments, and that honestly better serves the gameplay. If the milita checkpoints existed only in standalone levels, you likely wouldn't be able to land on the street below or a rooftop high above, nor would you be able to launch out of the Batmobile and through a window to start a fight, or take out snipers overlooking a checkpoint, use a makeshift line launcher perch to disable enemy guns/turrets then start a fight.Īll the Arkham games have "hub worlds" in that they only serve to contextualize what are essentially challenge maps. The ability to engage a predator or combat segment from any direction counts as meaningful consider you wouldn't have nearly as many types of approaches for as large a number of scenarios in a linear, level-based game - it would all have to contextualized within a narrative rather than being side content added to an existing open world. ![]()
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